The National Electronic Sports Organization (NESO) is a professional Chinese e-sports organization founded in June 2004 to promote and develop electronic sports tournaments in China. It is supported by companies such as IBM, Lenovo, Microsoft and Tencent. According to the official website, there are currently more than 20,000 registered players and more than 200 tournaments annually in China.
NESO has hosted some of the most prestigious e-sports tournaments in the world, such as Intel Extreme Masters, the World Cyber Games and the Electronic Sports World Cup. In addition, NESO organizes monthly competitions at various cities throughout China to train more professional gamers. Through these events, NESO provides a platform for domestic e-sports players to learn from the best.
In recent years, the growth of e-sports in China has been rapid. With the advancement of online technologies and platforms, more people are joining the e-sports industry and the number of gamers is steadily increasing. According to a report from China Internet Network Information Centre (CNNIC), the number of professional e-sports players in China reached 3.2 million in 2019, with a year-on-year growth rate of 17.8%. Due to the larger pool of professional gamers, the competition has become more intense and the prize pools have also increased.
By 2020, the total economic value of the e-sports industry in China was estimated to be more than RMB 40 billion, with the most popular e-sports titles included PlayerUnknowns Battlegrounds, League of Legends and Fortnite. As the industry continues to expand, many international companies such as Nike and Mercedes-Benz are investing heavily in China’s e-sports sector, creating more job opportunities and income streams for professional gamers.
In conclusion, with its growing popularity, e-sports has become an integral part of China’s entertainment industry. With the support of major corporations, e-sports events have become regular and professional tournaments have become increasingly lucrative for talented gamers. As the industry continues to expand, China’s e-sports sector is set to become an important pillar of its economy in the years to come.
原创文章,作者:AOE,如若转载,请注明出处:http://m.ioubon.com/show_4581.html
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